Computer Hardware and Simulation Gaming for Aviation Safety Considered

Modern day computer hardware is getting quite robust, and there is about 10 times the computing power in a smart phone as was used to fly the first Space Shuttle, maybe more. Still, when it comes to operating today’s aircraft simulators the computer hardware is intense, and these simulators can cost a ton of money. Because they cost so much the time to use them becomes very valuable, therefore most airlines only use them as required to check out their pilots, or train them for certification on the next aircraft that pilot needs to fly so he or she can get their type rating and satisfactorily prove they are safe.

The other day, I was speaking with an expert in computer online gaming communities, Troy Laclaire, about the use of simulators in aviation, and how great these tools were for complying with safety standards and preventing mistakes in the real world, carrying real passengers, when it really mattered most. One question we pondered was should airline pilots, commercial pilots, charter pilots, and fractional jet pilots be required to fly with another pilot to an airport first prior to going there as the pilot in command for the first time.

If such an onerous rule were to be made by the FAA, what about simulators, couldn’t a pilot merely fly the last 5-10 minutes on approach and take-off to each airport that the airline generally went too? Maybe, but in the case of a charter jet, that might mean they’d spend 100s of hours in a simulator and that costs a lot of money right? Okay so is there a solution to all this? Troy has come up with one potential solution, so lets’ talk about this shall we. First, Troy notes:

The only problem with this is that simulators are not exactly cheap to run and each simulation takes a fair amount of time, and far as I understand simulators are mostly used to get pilots comfortable with flying a particular plane type. However, since the pilots are generally already familiar with flying their planes (at least I should hope so) and nearly everyone has computers these days, it is possible that you could have a DVD series created to cover the routes, based around actual flights, and then have the pilots use their computers to run these so that they can get some familiarity with the airports.

Now then, this is a good idea, and it makes sense, a perfect solution, plus it also stands to reason that a gaming expert would come up with this concept. Okay so, Troy also suggests that we “provide the pilots with a take home DVD, basic flight-sim gaming controls, and they can use these to get some muscle memory.” This too makes sense, keeping it simple, and perfect for a last-minute booking for a fractional jet, or charter flight, as the pilot can merely practice a couple of ILS approaches, missed approach, take-off, and navigating the taxi ways, etc.

Troy, being a computer hardware engineer, and quite the prudent safety advisor also states; “Alternatively, have a “pilots room” setup where a pilot can run through a video/basic simulator of a previous flight that has already flown that route, letting them get a rough idea of what to expect when going to an airport they are not yet familiar with.”

Okay so that’s pretty easy, it can be set up in the break room of the local Jet Center, or at an FBO etc. Perhaps, for $10-20 they can shoot a couple of landings at the desired future airport that they will be flying too? Perhaps, it might also be available to ALL general aviation pilots, the DVDs and a flight simulator room at the local FBO, etc. May as well keep the system busy and paying for itself, perhaps it might also spit out certificates of completion and aviation insurance companies may consider lowering rates too? Indeed, I hope you will consider all this and think on it.

Free Online Games – Wonderful and Famous

With the development in the field of online games, the competition in this business also increased. In order to survive in this domain of excellence, people had to make some of the online games free to play on the Internet. These games are free and very famous among teenagers, as well as adults.

According to a survey which was conducted a year ago, more than 60% of the populations which are involved in this domain are under the age of 22 years. Out of these people, around 80% are involved in playing games on the computer. The creators of such entertainment earn money by the advertisements which are posted on their sites by the sponsors. In this format of game, the player has his/her choice of playing the game, with respect to the timing of the play.

This format that involves games which are very simple to play, but there are some games which can test the brain of the gamer. Sudoku is one of the free games which are very complex in its play although the rules of the game are very simple. Arcade games are very simple to play and are in the domain of free online entertainment. There are some multiplayer games which are also present in this domain.

Such multiplayer entertainment requires some kind of interaction between the gamers which are playing the game, so for such purpose chat domains have been created in these domains so that gamers may communicate with each other easily. With the advancement in this technology, the future of such free online games seems to be bright.

The interests of such entertainment in that gamers have been increasing and would continue in the same way in the near future. Free online games can be found everywhere on the Internet and such games are increasing just because of the wonderful feedback which they are receiving from the people all over the world.

Mobile Gaming Industry – Generating Big Business From Small Devices

In the year 2007, Apple Inc. gave a whole new meaning to mobile technology by launching its flagship device – the first-generation iPhone. The device acted as a boon for a mobile game development sector, which was otherwise growing with a “snail’s speed“. Later, in the year 2008, the Internet giant Google also released “Android OS” and this eventually started a war of apps, and both became fierce competitors. However, this proved fruitful for the smartphone users, as the competition resulted in the development of better mobile gaming apps with excellent graphics, fascinating game play and superb sound systems.

The Statistics and Predictions

With the pace of time, companies brought advance tools and technologies to develop more sophisticated gaming apps, to allure a bigger chunk of mobile enthusiastic population. As per recent statistics, in the year 2010, the smartphone and tablet gaming app sales reached $898 million, and it is expected to generate a revenue figure of $1.6 billion by the year 2015.

The overwhelming response experienced by the mobile gaming apps can be seen by the following facts –

  • 53% of smartphone owners play mobile games on daily basis
  • Smartphone users spend 14.7 hrs per month, playing mobile games
  • 93% people pay for gaming apps
  • 100 million mobile gamers in U.S. alone
  • 700 million download of Angry Birds app
  • Tiny tower generated $3 million from in-app purchase
  • Major revenue generation is via advertisements

It is worth mentioning that the above figures show only a small insight of the entire mobile gaming industry. However, with the technology evolving with each passing day, the popularity of mobile games is expected to break all the previous records.

Freemium Model or Paid Model – The Game Changers

The task of selecting the right medium for revenue generation has always been a game changer. There are three main revenue models in the mobile application development industry:

  • Free Apps – The apps were supported with advertisements, to support revenue generation.
  • Freemium (Free + Premium) Apps – Free to download apps, but with in-app purchase options.
  • Paid Apps – One-time payment for all the features.

No doubt, the freemium model has proven fruitful many times, but the major revenue generation is still carried by paid game apps. In addition, the predictions by experts state that, the revenue from free, ad-supported games is expected to grow by 12.3%, by the year 2014. Therefore, with free applications missing the “Spark“, and freemium apps showing better potential, the prospects of being innovative and effective are higher in the latter. As a result, one can sense a balance in revenue generation between paid and freemium apps in coming years.

Word of Mouth – The Main Reason Of Downloads

No matter whatever the medium is, physical or virtual, the “word of mouth” always serves as an efficient way of promotion. Even as the companies are spending heavy to promote their gaming apps, the statistics suggest that “word of mouth” medium of publicity still holds the number-one position in effectiveness. As per a recent survey:

  • Around 50% of adults learn about new gaming apps from friends and family.
  • About 40% of adults learn from app stores, after reading the user reviews and hot list.
  • About 25% of adults learn from social media sites.

However, there is also a long list of mobile gaming websites with a heavy influx of web traffic, present over the Internet that provides game reviews, upcoming apps, cheats and tips. So, companies should concentrate on utilizing all types of efficient media channels to acquire maximum coverage and ensure 100% promotion of their apps.

With mobile gaming apps available for free to play, it is easy to fall-in and get absorbed in them. Furthermore, from above statistics one can easily sense the increasing popularity, the higher growth rate and the potential in Mobile Game Development Industry.